Wild Guns | |
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Developer(s) | Natsume |
Publisher(s) | Natsume |
Platform(s) | Virtual Console, SNES |
Release date(s) | SNES JP August 12, 1994 NA July, 1995 EU October 30, 1996 Virtual Console NA May 31, 2010 EU/AUS August 13, 2010 |
Genre(s) | Rail shooter |
Mode(s) | Single-player, Co-op (2) |
Input methods | GameCube Controller, Classic Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
In Wild Guns the young and beautiful Annie went to see Clint, the renown space bounty hunter. "My entire family was abducted and killed by the Kid family. I will pay you whatever you want to help me get rid of those villains." "I don't need any help," said Clint in a haughty voice. "I insist on helping, replied Annie. "I have a personal vendetta against the Kid family, and besides, I bet I am as good a shot as you are." "We will see about that. Let's go get them!"
Problems that may occur with any Super NES title on Dolphin are listed below.
Sound is glitched in the OpenAL backend. Use XAudio2 to prevent this. Fixed in 5.0-798.
Most graphics are stretched 100% horizontally to the right side of the screen, so only half the image is displayed. In newer revisions the stretching has been replaced by black output. Disable EFB Copies to Texture Only to fix this. Refer issue 10711. Set in game ini since 5.0-9262.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Wild Guns since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |